The idea was to create a prototype consisting of one day of school with minigames to take the place of class/assignments. If one day was successful, then a game containing a full school year could really teach players some useful knowledge in a new fun and creative medium.
We worked on this prototype for about a month and we chose a story that would be silly yet concise. The whole plinko concept adds the possibility for a lot of humour when the game calls you out for "choosing" incorrectly. It should be played lightheartedly to enjoy the chaos.
It was my job to come up with some fun game representations of common high-school classes. I wanted to incorporate the randomness of the plinko boards into the games.